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Let's explore how being the first to explore brings highest rewards

In every generation of competitive gaming, there’s a familiar pattern that goes on like this - the players who show up early, almost always walk away with the biggest rewards. Sometimes those rewards are status and recognition, other times, they are economic or competitive advantages that ripple across years.
From the first elite raiding guilds in World of Warcraft to the early architects of the Fortnite building meta, the earliest adopters shaped the culture, mastered the unknown, and unlocked opportunities that latecomers could only chase. Early movers didn’t just play the game for the sake of it, but played it to learn the foundational principles that let them define the game - or define the meta.
As Web3 gaming evolves, this phenomenon becomes even more talked about. Early movers aren’t just rewarded with bragging rights, but they gain verifiable digital achievements, economic upside, and long-term strategic benefits in ecosystems built around skill and progression.
However, to understand why, we first need to look at how early adoption shaped the biggest success stories in the Web2 world.
When Fortnite launched, it wasn’t obvious that building would become the defining mechanic of the game. After all, it looked like a standard shooter and many early players treated it like one. It went on like this until a handful of pioneers realized that building wasn’t a gimmick, but a new competitive dimension - kinda like BuildtoWin.
Some players began experimenting with build fights, retakes, tunnel rotations, and triple edits long before anyone understood their long-term implications. This way, by practicing different unorthodox behaviors and decisions they were inventing the skill ceiling that every competitive player still climbs today.
Being early gave these players:
Every future champion was measured against the structures these players created, and no amount of grinding could replicate the power of being there first.
To put it simply, early movers don’t follow the meta - they define it.
League of Legends launched its ranked system in an era where competitive online ladders were still young. The players who rushed to the top weren’t simply playing more - the volume of hours does not mean you’ll gain better skill, but they were solving the game in real time, learning the mechanics, timestamps, character skills, and much more.
Top players became household names because they were the first to:
This way, many early-players who aimed to learn and solve the game went on to share and sell their knowledge by becoming either:
Early entrants weren’t just “good players”, but over time they built their careers and became the faces of LoL’s developing esports culture, securing their future both financially, and career-wise.
Card games reward game knowledge, pattern recognition, and a bit of prediction, but in Hearthstone’s early seasons, the “meta” was an open frontier. No one knew the strongest decks since entire archetypes hadn’t yet been invented. Synergies were theoretical, and no one knew the optimal way to craft a deck.
Here, the early pioneers became legendary not just because of skill, but because they were discovering the blueprint in real time.
One player called Kolento mastered the early ecosystem by:
His early innovations shaped Hearthstone’s competitive scene for years to come, and even now if you think about it, some ideas in the most competitive titles have been introduced because someone found a way to bend the system to their will.
In card games like Heartsone, knowledge compounds as you learn about the game, and those who learn first, tend to lead the longest.
Simply put, Teamfight Tactics was a pure chaos at launch. Dozens of traits, hundreds of interactions, wildly unbalanced patches, and no clear optimal strategies. It was an ideal playground for early movers since it was like a chaotic sandbox that was about to take its shape.
Players who dove into the earliest patches - like K3Soju, Milk, Huanmie, Bebe, and Agon, didn’t just climb the ladder by winning games, but just like in early days of League of Legends of Hearthstone, these were the ones to become the first real “meta analysts” of the game.
Their early adoption gave them:
In TFT, every new patch or set resets the landscape a bit, but the early solvers always rise first because they understand the underlying framework before others even grasp the rules. That’s how they win, and that’s how they stay on top.
RuneScape’s competitive landscape wasn’t built by its creator, but instead it was built by the players. Early clans like Zezima, The Titans, Reign of Terror, and Zamorak Warriors wrote the rules for PvP, clan wars, efficiency metas, and XP-maxing strategies. In other words, once again the early players were the ones to define the rules of the game.
This way, early movers controlled:
Over the years, entire subcultures formed around the power structures created by these early adopters. Even today, many OSRS meta-discussions trace their roots back to the systems built in the early 2000s. The rules set 20 years ago!
Now let’s shift a bit and check out a different kind of competition. Pokémon GO can be seen as a cozy game to some, but to others it’s pure competition. That is why Pokemon GO brought a different kind of early advantage to the table - the network effect. This is how early raid leaders and community organizers became the backbone of local Pokémon GO scenes, building their empires no single player could put in danger.
Because they were first to:
In other words, these early players effectively became the “admins” of the real-world meta. That is why being early in Pokémon GO didn’t just help you catch Legendaries, but it made you a community leader for years. The person who held a real power in how real people gathered and managed arenas across their cities.
Now, after examining how those who were early built their positions, we can establish that across all genres, eras, and ecosystems, early movers benefit from three universal effects:
1. The Knowledge Compounding Effect
Early insights snowballs the entire career, creating players who are able to analyze and build the understanding of core mechanics before they stabilize, building a permanent intuition that latecomers can’t replicate.
2. The Influence Effect
Early players shape the norms, strategies, and culture, becoming the authority figures.
3. The Ecosystem Lock-In Effect
Systems that reward mastery - whether game ranking, creator economies, or tournament ecosystems, naturally favor early participants because these are the ones who pioneer the mechanics, behaviors, and shape the in-game systems.
In Web2, being early brought status, viewership, or competitive advantage. In Web3, however, it brings all that plus digital ownership, reputation capital, and onchain rewards that persist across games.
Players who join Web3 ecosystems early gain:
In ecosystems like Elympics, early adopters don’t just create culture for the sake of it, but they accrue verifiable, transferable benefits that reward long-term involvement. They create their profiles and history that is permanent and transferable wherever they go.
As the next generation of competitive Web3 gaming begins, the players who step in early will be the ones who write the rulebook others follow. The next wave of gaming will reward curiosity, experimentation, and the courage to explore before the path is paved.
If you join early, you shape the world.
If you join late, you inherit it.
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