Deep Dive
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October 9, 2025

Why Web2 Gaming Still Treats Players Like Strangers

Let's explore the walled gardens of Web2 and how they hinder growth

Every gamer carries a story — a history of wins, losses, hours spent mastering skills, and the countless communities they’ve been a part of. Yet in the Web2 world, that story is scattered across ecosystems and forgotten each time you switch games. You might have been a tactical genius in Valorant, a strategic mastermind in Clash Royale, or a relentless grinder in Apex Legends, but none of that matters the moment you launch something new.

In the traditional gaming world, your reputation lives and dies inside a single title. It’s a currency that fuels community growth, competition, and builds a sense of belonging, yet it remains trapped behind walled gardens built by publishers.

This is the hidden cost of Web2’s closed reputation systems — a world where every player starts from zero, every time.

The Fragmented Reputation Economy

Reputation systems in Web2 games were never an afterthought. They were built with good intentions — to reward fair play, track progress, and shape behavior, but it did not change the core problem. They were all designed for isolation, not interconnection.

Think of these games as islands. Each one is thriving on its own but is completely disconnected from the others. Riot Games tracks your performance in League of Legends through Matchmaking Rating (MMR) and a behavioral score for in-game conduct. Valve assigns trust factors in CS:GO and Dota 2 to detect toxicity or cheating. Xbox and PlayStation build player profiles full of achievements, trophies, and friends lists, but all this takes place only within their respective ecosystems.

The result is a patchwork of closed systems:

  • Achievements and progression locked behind publisher accounts.
  • Behavioral data siloed to individual moderation systems.
  • Player identities reset when moving between genres, studios, or platforms.

Even games under the same publisher rarely share meaningful data to help players switch between the titles. Your reputation in Overwatch doesn’t travel to Diablo IV even though both belong to Blizzard. The same goes for FIFA and Battlefield under EA’s control. Each title demands you prove yourself all over again, even if you are a world-class player who does not wish to waste time climbing the leaderboard all over again.

This design was convenient in the pre-blockchain era, but today it feels archaic, especially when players’ digital identities stretch across multiple worlds and platforms.

Lessons from Web2 Reputation Systems

Let’s take a closer look at how reputation works across major gaming ecosystems:

Riot Games (League of Legends, Valorant)

Reputation is divided between two silos: performance (MMR/ELO) and behavior (honor levels, penalties) with each being locked within its title. A highly respected League player has to rebuild reputation from scratch in Valorant, even though the player base is often connected.

Valve (Steam, CS:GO, Dota 2)

Steam offers public badges and achievements, but they serve as vanity metrics, not meaningful indicators of player credibility. Valve’s “Trust Factor” in CS:GO or “Behavior Score” in Dota 2 are excellent tools, yet they never extend beyond those games which aren’t a mere game but one of the most world-renowned titles.

Console Ecosystems (Xbox, PlayStation)

Gamers carry their usernames, trophies, and friend networks across titles, but in the case of console ecosystems the data too is static. It doesn’t influence matchmaking, in-game access, or player reputation elsewhere, even though console systems are often way more siloed and therefore connected.

Mobile Games

The problem is even worse with mobile games. Each title functions as a self-contained app. Your progress, rank, and rewards, all vanish the moment you uninstall or move to another game. It’s a constant reset loop that devalues long-term engagement even for the most devoted players.

Every one of these systems captures a piece of who you are as a player, but none of them talk to each other. None of them let you carry your digital reputation and history beyond their walls.

Every Player Looks the Same

This lack of interoperability doesn’t just hurt players, but holds developers back too.

When every player enters your game as a blank slate, you lose the ability to personalize experiences and serve them tailored entertainment from day one. Imagine being able to identify a veteran competitive gamer and offer them advanced challenges or reward consistent fair players with early access to high-stakes tournaments. Total gamechanger, right?

Yet now, that’s impossible. Developers spend millions building retention systems that could be way smarter if they simply knew their players better. Instead, onboarding remains painfully generic for both sides. Tutorials teach everyone the same mechanics, regardless of whether they’ve played 10 hours or 10,000, and matchmaking often relies on raw statistics, not behavioral insight.

In essence, Web2’s fragmented data forces developers to reinvent the wheel for every new game instead of building something new. They can’t see skill curves, sportsmanship histories, or engagement patterns that transcend a single title. For independent studios, replicating the infrastructure that large publishers use internally is nearly impossible, which makes things even worse for all of us, gamers.

The Cost of Siloed Reputation

The consequences of the current reputation systems ripple through the entire industry:

  • Players lose ownership of their reputation history. Years of progress and credibility vanish between titles.
  • Developers lose insight. Without access to player history, onboarding and matchmaking remain inefficient to say the least.
  • Publishers lose trust. Communities grow tired of systems that reward (yet another) grinding over integrity and offer little long-term value.

This also holds back the innovation. Without a shared layer of player identity, smaller developers can’t compete with giants who control entire ecosystems. It’s why Fortnite or Call of Duty can create cross-title experiences, while indie studios must start from scratch every time.

That’s not everything, because perhaps the biggest cost is emotional. We all love recognition, and we as gamers thrive on this feeling. The moments you feel you’ve achieved something, the feeling that the effort matters beyond a single leaderboard. When reputation doesn’t stay with you, engagement becomes somewhat transactional. Players stop caring about how they play, and start caring only about what they earn with their time.

Reputation That Follows the Player

The next chapter of gaming identity isn’t about another iteration of leaderboards, but about its portability. Reputation that follows players across titles, genres, and even blockchains changes everything.

Here’s how an interoperable reputation system flips the old model:

  • Players keep their digital credibility wherever they go.
  • Developers can instantly access verified metrics like skill, fairness, and engagement.
  • Communities evolve from isolated islands into an interconnected network of trust across games.

This isn’t a far-future vision. It’s already happening, but not where you may think. By using on-chain data, decentralized identifiers (DIDs), and open APIs, reputation can be made portable, transparent, and composable within the Web3 ecosystems.

Imagine logging into a new multiplayer game and from the very beginning being recognized as a skilled, reliable player. Not because you’ve played it before, but because your past reputation follows you wherever you go. This way, matchmaking becomes smarter, rewards become fairer, and your identity becomes something you truly own.

For developers, this also opens creative possibilities. Tailoring difficulty, rewards, or content access based on player reputation is now a real deal. A game could automatically detect a player’s history of fair play and invite them into ranked tournaments, or it could recognize newcomers and welcome them into the ecosystem with customized onboarding.

Building the Reputation Layer for Web3

At Elympics, the future of portable reputation and everything that comes along with it becomes a reality. The Elympics Reputation System builds a universal, cross-chain reputation layer that serves both players and developers.

Each player’s reputation is now a composite score. Calculated in real-time, passported across chains, and influenced by behavior, skill, and consistency it becomes something more than just a sum of its parts. Now, developers can integrate it via API to unlock features like:

  • In-game bonuses for high-reputation players.
  • Matchmaking based on credibility and skill, not just MMR.
  • Tailored experiences that evolve alongside a player’s journey.

This changes the dynamics entirely because games built on Elympics can reward trust, transparency, and true engagement. All while recognizing players for who they already are, and not treating them like strangers.

The Future Belongs to the Players

Web2 gaming gave us global communities, esports, and digital economies, but it also built invisible walls that hinder growth on both sides. Every gamer’s identity was fractured into countless unconnected profiles, achievements, and stats that never met, that never painted a bigger picture.

The next evolution of gaming breaks those walls down. Portable, on-chain reputation transforms how players are recognized and how developers can welcome them into new games. It turns every game into part of a connected story, where identity and credibility follow the player.

For years, gamers have proven their worth inside the boundaries of individual worlds. Now, the worlds are finally starting to talk to each other.

And this time, your reputation comes with you.

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